
The severity of the incompatibility depends on which of those categories is shared. Otherwise the mod should work with anything that doesn't change the flag folder, emblem coding (coat_of_arms.txt, coat_of_arms.gfx, general_stuff.gfx), shield frames (and crowns) or dynasties. If there's no change to the structure (groups, names, etc) then both mods should be able to cohabit without too much interference. As emblems in CK2 are coded by religion, any mod that changes or overhaul religion structure will indirectly impact the same structure for emblem coding. The main compatibility issue that could arise with other mods has to do with religions. Measter for his Coat of Arms Builder tool Visit Wappenwiki for more on heraldry & roll of arms Many religions (other than Christianity) were given separate shield frames and new templates featuring their own traditionnal designs : Islam, Tengriism, Germanic, Slavic, Baltic & Finnic pagans, Zoroastrianism, West African paganism, Judaism, Hellenic paganism and even Aztecs.All the new designs, whether they are templates or overlays, have been created to work within the ruler designer and provide a vast number of possibilities when creating your own dynasties.Hundred of additionnal historical dynasties have been added to provide more immersion to randomly generated characters and their dynasties.


Current version 3.09 for Crusader Kings II versions 3.2.1 up to 3.3.4 SOHYĬhecksum with CK2 v.
